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Mathias
Fuchs
Game Artist, Scholar, Principal Investigator for a German Research Council funded project on Gamification (2018-2021)
Member the Institute for the Culture and Aesthetics of Media (ICAM).
Publications
c.v.
Digital Art
Gamification Lab
European Masters in Ludic Interfaces
Former Senior Fellow at the Institute of Advanced Studies on Media Cultures
of Computer Simulation mecs,
former Senior Lecturer MSc Creative Games at Salford University/ UK,
former Visiting Professor for Music and Media/ Sibelius Academy
Helsinki, Lecturer at University of Applied Arts Vienna and
at Music Academy Vienna.
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Creative Games describes a cultural field, a creative
technology and a new emerging discipline at the crossroads of
digital games, media art, architecture, heritage and new technologies.
Aspects of
History and Philosophy of Computer Games
Aesthetics of Computer Games
Games as Museums and Exhibitions
Computer Games as Musical Instruments and Sound Tools
Interactive Text Spaces
Embedded Games (Cross-media and mixed media)
City-Scapes in Ludic Contexts
are contained within the notion of Creative Games.
Gamification is the permeation of our society with
methods, metaphors, values and attributes of games.
Dr. Mathias Fuchs is the director of the Gamification
Lab at Leuphana University/ Lüneburg.
Gamification, Creative Games, Digital Art
Mathias Fuchs,
e-mail: mathias.fuchs@creativegames.org.uk
Sonic
Art, Game Art and Multimedia since 1986
(collaborations with Don Foresta, Roy Ascott, Paul Sermon, Steve Dixon,
Shinji Kanki et. al.)
Publications
Publications
in books, journals and magazines since 1989
Lectures, Courses and Workshops
Gamification/ Ludification
Theory of Gamification.
Lueneburg, starts Winter 2016/17, Tuesday, 4:15 p.m.
Introduction
to Game Studies
Theory of Games and Play.
Lueneburg, starts Winter 2016/17, Tuesday, 9:45 a.m.
Game
Design with Unity3D
GameDesign Workshop.
Lueneburg, starts Sommer 2016, Thursday, 9:45 a.m.
Media
& Cultural Theory
Theoretical Approaches to New Media and Society.
Manchester, starts Winter 2011/12, Wednesday, 2:00 p.m.
Game
Art
History and Theory of Game Art.
Friday, 2:00 p.m.
Valencia, Winter 2011/12; Potsdam, Summer 2012 (in
German)
Art
& Technology
From Futurism to Space Art.
A History of
Technically Mediated Art
Manchester, starts Winter 2011/2012, Wednesday, 10:00 a.m.
Design
I, III - Game Design with the Unreal Editor
Theory and Practical Workshop
Tuesday, 10:00 a.m. – 1 p.m., Thursday, 11:00 a.m. – 2 p.m.
Manchester, 2001/2002, discontinued
Design
II, IV - Advanced Game Design with the Unreal Editor
Theory and Practical Workshop
Tuesday, 10:00 a.m. – 1 p.m., Thursday, 11:00 a.m. – 2 p.m.
Manchester, starts in 2002/2003, discontinued
VideoConferencing
Basics
Introduction to Videoconferencing
Helsinki, 2000/2001, discontinued
Download
Tutorials
This is a 96 pages course handout (PDF-Document in German) that introduces
into Game Design with the Unreal Editor
Download
PDF here (11.2 MegaBytes)
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