GEElab Monthly Game Play – Alternate Table Tennis
Games & Experimental Entertainment Lab (GEElab)
Wednesday, 24 July 2013, Karlsruhe, Germany
At RMIT University’s GEElab, they are researching how game design thinking can positively affect and alter architecture & urbanism, mobility, popular media, storytelling, engagement, other sciences as well as society itself. With an international team of researchers located at our Melbourne and at our Stuttgart, Germany, offices, as well as in collaboration with our industry and governmental partners, they ask:
– How can we invent and make meaningful use of game thinking and gamification principles, methods and environments? How can citizens, businesses, institutions and cities benefit from this kind of research?
– Which types of games are fit to solve non-entertainment issues, and how can non-game activities, products and processes be made more playful, or even gameful?
– Under which conditions can established forms of popular culture (sports, music, fashion) or media (TV, movies, or other narrative spaces) become interactive, enhanced entertainment experiences?
(…)
– Which types of games are fit to solve non-entertainment issues, and how can non-game activities, products and processes be made more playful, or even gameful?
– Under which conditions can established forms of popular culture (sports, music, fashion) or media (TV, movies, or other narrative spaces) become interactive, enhanced entertainment experiences?
(…)