| Re:Loc: December 2004, Manchester/ UK |
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Re:Loc Re:Loc is a project, which attempts to put things out of place, |
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Mathias
Fuchs |
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George Stubbs: Cheetah and Stag with Two Indians |
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supported by the the Arts Council of England |
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Re:Loc Re:Loc is a project, which attempts to put things out of place,
a computer game which shuffles the cultural objects of our region like
cards. It is a multi-user computer game for cultural deconstruction and a tool for the creation of “synthesized heritage”. As we did in our recent project “Expositur” (2001, collaboration with 9 Viennese Museums) we intend to start from a pool of knowledge and a pool of objects which we hope to get access to through Northwest museums and collections (see a preliminary list of possible partners below). These objects need not be significant at first sight, they could be anything from a masterpiece to an old hat. The computer game, which we will build, can be played individually to explore the meaning of cultural and everyday objects. It can however also be played as a multi-user game, with computer terminals set up in different locations (e.g. museums, airports, public space, even partner institutes abroad). For the individual museums and the donators of knowledge this project serves as a window to the world outside their institution, for the museums as a whole it will be an interesting new tool for the deconstruction of knowledge.
Example: Let’s assume that a curator of Theoretical Background: Relocation is a strategy of artists, scientists, architects and city planners to arrive at new forms of knowledge and expression. (One could probably add chefs, philosophers, musicians, surgeons and many other professions to the list.) We believe that the process of taking objects out of their hosting context into another is a key activity of creative processes. Bangra Music, Fashion Scouting, Cross Dressing, "Second-hand Style"[ Angela McRobbie: Postmodernism and Popular Culture. Routledge London, New York 1994] or "Living with Difference" [Kobena Mercer: Welcome to the Jungle. In: J. Rutherford: Identitiy. Lawrence & Wishard London 1990] all point in the same direction: Relocation. The main objective of our approach is a non-canonical reconstruction of a cultural “bubble”, which is non-philosophical in Richard Rorty’s terms, a relocative praxis, with a view on pretty much anything in the hope of making it hang together. “A fortiori, such a culture would contain nobody called "the Philosopher" who could explain why and how certain areas of culture enjoyed a special relation to reality. Such a culture would, doubtless, contain specialists in seeing how things hung together. But these would be people who had no special "problems" to solve, nor any special "method" to apply, abided by no particular disciplinary standards, had no collective self-image as a "profession." (…) They would be all-purpose intellectuals who were ready to offer a view on pretty much anything, in the hope of making it hang together with everything else. [Richard
Rorty: Consequences of Pragmatism, publ. The all purpose intellectuals
we have in mind, are the players of the game. Artistic Background: We have been working in para-realistic environments for many years. As with the work
for the Millennium Dome in We are aware of the fact that the process of relocating objects creates virtual worlds which can be considered to be unreal in many ways. “[...] reality is neither the subject nor the object of true art which creates its own special reality having nothing to do with the average "reality" perceived by the communal eye”. [Vladimir Nabokov: Pale Fire 1962] Concepts of synchronicity and chronology will have to be reconsidered. “No chronology will be observed here, nor is one necessary. Hence each reader will put together the book for himself, as in a game of dominoes or cards, and, as with a mirror, he will get out of this dictionary as much as he puts into it, for you [...] cannot get more out of the truth than what you put into it”. [Milorad Pavic: Dictionary of the Khazars. First published in English in 1988]
Preliminary list of knowledge sources/ project partners Urbis Victoria Baths Pumphouse,
The peoples’ history museum The Cornerhouse The
Walker Art Gallery, Liverpool The
Pankhurst Centre VirtualEducationPartnership Pat
Sterry and Deborah Leighton, The
Arts Council Gameplay: This is an Urban Multi-User Exploratory
Game. You move inside a Gameplay features: -
Become an Urban planer: Move buildings On a level of individual objects: -
Redress people |
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