{"id":1544,"date":"2017-01-28T09:44:30","date_gmt":"2017-01-28T09:44:30","guid":{"rendered":"http:\/\/www.creativegames.org.uk\/GamificationLab\/?page_id=1544"},"modified":"2021-03-12T10:34:52","modified_gmt":"2021-03-12T10:34:52","slug":"phds","status":"publish","type":"page","link":"https:\/\/www.creativegames.org.uk\/GamificationLab\/phds\/","title":{"rendered":"PhDs"},"content":{"rendered":"<p>The Gamification Lab currently hosts a number of interesting PhD projects that are situated in the field of Game Studies and Gamification Research.\u00a0<span class=\"s1\">The PhDs work on aspects of\u00a0the aesthetic, ethical and political implications of gamification and investigate\u00a0 innovative formats of \u2018gamified\u2019 apps, civic technology, and socially aware practices of\u00a0ludic media.<\/span><\/p>\n<p class=\"p1\"><a href=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2021\/03\/portrait_Benjamin_200.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1637\" src=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2021\/03\/portrait_Benjamin_200.jpg\" alt=\"\" width=\"200\" height=\"200\" srcset=\"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2021\/03\/portrait_Benjamin_200.jpg 200w, https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2021\/03\/portrait_Benjamin_200-150x150.jpg 150w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><a href=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Sebastian_200.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1542\" src=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Sebastian_200.jpg\" alt=\"portrait_sebastian_200\" width=\"200\" height=\"200\" srcset=\"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Sebastian_200.jpg 200w, https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Sebastian_200-150x150.jpg 150w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><a href=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Matteo_200.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1535\" src=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Matteo_200.jpg\" alt=\"portrait_matteo_200\" width=\"200\" height=\"200\" srcset=\"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Matteo_200.jpg 200w, https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Matteo_200-150x150.jpg 150w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><a href=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Kristian_200.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1540\" src=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Kristian_200.jpg\" alt=\"portrait_kristian_200\" width=\"200\" height=\"200\" srcset=\"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Kristian_200.jpg 200w, https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/01\/portrait_Kristian_200-150x150.jpg 150w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><em><a href=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/02\/portrait_Vincenzo2_200.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1562\" src=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/02\/portrait_Vincenzo2_200.jpg\" alt=\"portrait_vincenzo2_200\" width=\"200\" height=\"200\" srcset=\"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/02\/portrait_Vincenzo2_200.jpg 200w, https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2017\/02\/portrait_Vincenzo2_200-150x150.jpg 150w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><br \/>\n<\/a>PhDs\u00a0from left to right: Benjamin Egger, Seb\u00e1stian Gomez, Matteo Cremonesi, Kristian Luki\u0107 and Vincenzo Idone Cassone\u00a0(visiting academic, PhD in 2019).<\/em><\/p>\n<p class=\"p1\">PhD topics (preliminary):<\/p>\n<p class=\"p1\"><strong>The politics of gamification: computer games aesthetics and the regulation of bodies <\/strong>(Seb\u00e1stian Gomez)<strong><br \/>\n<\/strong><strong>The free-to-play model and changing ways of playing and designing games<\/strong> (Lies van Roessel)<br \/>\n<strong>Narrative Consistency of Games in Transmedia Storytelling<\/strong> (Jonathan Barbara)<br \/>\n<strong>Cyberspace, the aftermath of an ideology<\/strong> (Matteo Cremenosi)<br \/>\n<strong>Visions of leisure <\/strong>(Kristian Luki\u0107)<\/p>\n<p>and (PhD location and first supervisor at the University of Turin):<br \/>\n<strong>Playing by the rules: meaning and cultural impact of contemporary gameful design<\/strong> (Vincenzo Idone Cassone)<\/p>\n<p>Selected publications:<\/p>\n<p>Barbara, J. (2015). Towards Measuring Consistency Across Transmedial Narratives. In <em>International Conference on Interactive Digital Storytelling<\/em> (pp. 243\u2013250). Springer International Publishing.<\/p>\n<p>Barbara, J. (2015). Generating Consistent Game Levels. In <em>Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play<\/em> (pp. 451\u2013456). New York, NY, USA: ACM. <a href=\"https:\/\/doi.org\/10.1145\/2793107.2810301\">https:\/\/doi.org\/10.1145\/2793107.2810301<\/a><\/p>\n<p>Barbara, J. (2015). The Challenge of Transmedia: Measuring Consistency. In <em>Games User Research Design Tool Jam Workshop<\/em>. London. Retrieved from <a href=\"https:\/\/gurtools.files.wordpress.com\/2015\/09\/gur_tool_workshop_2015_paper_6.pdf\">https:\/\/gurtools.files.wordpress.com\/2015\/09\/gur_tool_workshop_2015_paper_6.pdf<\/a><\/p>\n<p>Barbara, J. (2015). Measuring User Experience in Multiplayer Board Games. <em>Games and Culture<\/em>, 1555412015593419.<\/p>\n<p>Barbara, J. (2014). Measuring User Experience in Board Games. <em>International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)<\/em>, <em>6<\/em>(1), 64\u201379.<\/p>\n<p>Cremonesi, M., Cuttica, F., Prati, D., Ruffino, P. (2017), \u2018IOCOSE: Art after culture jamming\u2019, in Culture Jamming: Activism and the Art of Cultural Resistance, ed. by DeLaure, M., Dery, M. and Fink, M., NYU Press, New York.<\/p>\n<p>Cremonesi, M., Cuttica, F., Prati, D., Ruffino, P. (2015), &#8216;Art After Failure&#8217;, in <i>Silicon Plateau #01<\/i>, Center for Internet and Society, Bangalore, India<\/p>\n<p>Cremonesi, M. (2015),<i> The Pirate Cinema: a generative self portrait<\/i>, HZ-journal http:\/\/www.hz-journal.org\/, Stockholm, Sweden<\/p>\n<p><span class=\"s1\">Cremonesi, M. (2014), \u2018<\/span>F.A.T. Lab, le fake comme hacking social<span class=\"s1\">\u2019<\/span>, in <i>Le Cahiers Europ\u00e9ens de l&#8217;imaginaire<\/i>, CEI#6, CNRS Editions, Paris<\/p>\n<p class=\"p1\"><span class=\"s1\">Cassone, V. I. &amp;<span class=\"Apple-converted-space\">\u00a0 <\/span>Thibault, M. (2016) The HGR Framework: a Semiotic Approach to the Representation of History in Videogames. In \u201cGamevironments, Issue 05: Gamevironments of the past\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Cassone, V. I.<span class=\"Apple-converted-space\">\u00a0 <\/span>(2016) <i>Mimicking gamers. Understanding gamification through Roger Caillois, <\/i>In Games and Culture special issue \u201cThe other Caillois. Game studies beyond Men, play, games\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Cassone, V. I.<span class=\"Apple-converted-space\">\u00a0 <\/span>(2016) <i>History as we know it: conspiracies and historical narrative through Deus Ex: HR.<\/i>\u00a0In Lexia n.23 \u201cConspiracy theories\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Cassone, V. I.<span class=\"Apple-converted-space\">\u00a0 <\/span>(2016) <i>Lude et labora. Notes on gamification at Work.<\/i> In \u201cPerformance research, vol.21 n.4, On game studies\u201d<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Cassone, V. I. &amp; Viola, F.<span class=\"Apple-converted-space\">\u00a0 <\/span>(2016), <i>Per una playful city<\/i>, in \u201cGamification urbana. Letture e riscritture ludiche degli spazi cittadini\u201d, Saggi di Lex\u00eca.<\/span><\/p>\n<p>Hrehovcsik, M. &amp;\u00a0Roessel, Lies van (2013) Using Vitruvius as a Framework for Applied Game Design. Games for Health. Proceedings of the 3rd european conference on gaming and playful interaction in health care: 131-151<\/p>\n<p>Katzenbach, Christian, Herweg, Sarah &amp; Roessel, Lies van. (2016) Copies, Clones and Genre Building. Discourses on Imitation and Innovation in Digital Games. International Journal of Communication 10.<\/p>\n<p>Roessel, Lies van (2014) Do Apple\u2019s Policies Impede the Growth of Serious Games? Internet Policy Review, Juli 2014<br \/>\n<a href=\"http:\/\/policyreview.info\/articles\/news\/do-apples-policies-impede-growth-serious-games\/305\">http:\/\/policyreview.info\/articles\/news\/do-apples-policies-impede-growth-serious-games\/305<\/a><\/p>\n<p>Roessel, Lies van and Herweg, Sarah (2014) Van Pong tot Ridiculous Fishing. Over imitatie en innovatie binnen de gamesector. Homo Ludens Magazine 5<br \/>\n<a href=\"http:\/\/homoludensmagazine.nl\/artikel.php?titel=van-pong-tot-ridiculous-fishin\">http:\/\/homoludensmagazine.nl\/artikel.php?titel=van-pong-tot-ridiculous-fishin<\/a><\/p>\n<p>Roessel, Lies van and Mastrigt-Ide, Jeroen van (2011) Collaboration and Team Composition in Applied Game Creation Processes. Proceedings of DiGRA 2011 Conference: Think Design Play<br \/>\n<a href=\"http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/11301.53001.pdf\">http:\/\/www.digra.org\/wp-content\/uploads\/digital-library\/11301.53001.pdf<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Gamification Lab currently hosts a number of interesting PhD projects that are situated in the field of Game Studies and Gamification Research.\u00a0The PhDs work on aspects of\u00a0the aesthetic, ethical and political implications of gamification and investigate\u00a0 innovative formats of <a class=\"more-link\" href=\"https:\/\/www.creativegames.org.uk\/GamificationLab\/phds\/\">Read More &#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1559,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1544","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/pages\/1544","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/comments?post=1544"}],"version-history":[{"count":17,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/pages\/1544\/revisions"}],"predecessor-version":[{"id":1652,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/pages\/1544\/revisions\/1652"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/media\/1559"}],"wp:attachment":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/media?parent=1544"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}