{"id":661,"date":"2014-05-20T09:11:57","date_gmt":"2014-05-20T07:11:57","guid":{"rendered":"http:\/\/projects.digital-cultures.net\/gamification\/?page_id=661"},"modified":"2017-01-19T11:14:21","modified_gmt":"2017-01-19T11:14:21","slug":"publications","status":"publish","type":"page","link":"https:\/\/www.creativegames.org.uk\/GamificationLab\/publications\/","title":{"rendered":"Publications"},"content":{"rendered":"<p>During the 2012-2016 period some 40 books and articles\u00a0have been published that feature content from Gamification Lab members.<\/p>\n<p>&#8212; <strong>Joint Publications<\/strong><br \/>\nFuchs, M., Fizek, S., Schrape, N., Ruffino, P. (eds)\u00a0(2014). Rethinking Gamification, meson press. Centre for Digital Cultures, Leuphana University, L\u00fcneburg.<br \/>\n(with articles by Fuchs, Fizek, Schrape, Ruffino, Poltronieri and 9 others)<\/p>\n<p>Fuchs, M. (ed)\u00a0(2015). Diversity of Play, meson press L\u00fcneburg.<br \/>\n(with articles by Fuchs, Krzywinska, Ensslin, Palmer and Rautzenberg)<\/p>\n<p><a href=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2014\/05\/meson_publications.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1389 size-full\" src=\"http:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2014\/05\/meson_publications.jpg\" width=\"319\" height=\"217\" srcset=\"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2014\/05\/meson_publications.jpg 319w, https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-content\/uploads\/2014\/05\/meson_publications-300x204.jpg 300w\" sizes=\"auto, (max-width: 319px) 100vw, 319px\" \/><br \/>\n<\/a>\u00a0<em>Joint Publications by <a href=\"http:\/\/meson.press\/books\/rethinking-gamification\/\">meson press<\/a> L\u00fcneburg<\/em><\/p>\n<p>&#8212; <strong>Individual Publications<\/strong><\/p>\n<p class=\"p1\"><span class=\"s1\">Fizek, Sonia (2015). <em>All work and no play.<span class=\"Apple-converted-space\">\u00a0 <\/span>Sind Computerspiele die Fabriken der Zukunft?<\/em> TUMULT &#8211; Zeitschrift f\u00fcr Verkehrswissenschaft. Wien: Sonderzahl Verlag.<\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Fizek, Sonia (2015). <em>From Pac Man to Lara Croft. How to research video game characters?<\/em> (Od Pac Mana do Lary Croft. Jak badac postac w grach wideo?). In Culture and History Journal. University of Maria Curie-Sklodowska in Lublin.<span class=\"Apple-converted-space\">\u00a0 \u00a0<\/span><\/span><\/p>\n<p class=\"p1\"><span class=\"s1\">Fizek, Sonia;\u00a0Beksa, Jarek &amp; Carter, P. (2015). <em>Audio games: investigation of the potential through prototype development. In A Multimodal End-2-End Approach to Accessible Computing<\/em>, (eds)\u00a0Biswas, P., Duarte, C., Langdon, P., Almeida, L., Jung, C. London: Springer-Verlag.<\/span><\/p>\n<p class=\"p3\"><span class=\"s2\">Fizek, Sonia;\u00a0Woletz, Julie &amp; Beksa, Jarek (2015). <em>Playing with sound and gesture in digital audio games. From prototype design to evaluation.<\/em> In Mensch und Computer 2015 Workshopband, (eds) A. Weisbecker, M. Burmester, A. Schmidt. Oldenburg: De Gruyter.\u00a0<\/span><\/p>\n<p class=\"p1\">Fizek, Sonia (2014). <em>Why Fun Matters: In Search of Emergent Playful Experiences<\/em>. In: Rethinking Gamification, Fuchs, M., Fizek, S. Schrape, N., and Ruffino, P. (eds), meson press. Leuphana Universit\u00e4t.<\/p>\n<p class=\"p2\">Fizek, Sonia (2014).\u00a0 <em>Strach ma wielkie uszy. O audiograch, d<span class=\"s1\">\u017a<\/span>wi<span class=\"s1\">\u0119<\/span>kach grozy i pierwszym polskim interaktywnym audiobooku<\/em> | About audio games, sounds of awe and the first Polish interactive audio book.<\/p>\n<p class=\"p2\">Fizek, Sonia (2014). <em>Pivoting the Player. A methodological toolkit for player character research in offline role-playing games.<\/em> Journal of Gaming and Virtual Worlds, 6.3. Intellect.<\/p>\n<p class=\"p1\">Fuchs, Mathias (2016). L<i>udische Mobilmachung. Zur vollst\u00e4ndigen Gamifizierung oder: Du mu\u00dft spielen! <\/i>In: Ernst Strouhal (ed)\u00a0<i>Agon und Ares. Der Krieg und die Spiele. <\/i>Campus Verlag.\u00a0Frankfurt\/New York.<\/p>\n<p class=\"p1\">Fuchs, Mathias (2016). <i>Interpassives Spielen.<\/i> In: Judith Ackermann (ed) Ph\u00e4nomen Let\u00b4s Play-Video. Entstehung, \u00c4sthetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns, pp. 31-41, Springer VS, Wiesbaden.<\/p>\n<p class=\"p1\">Fuchs, Mathias (2016). <i>Century of Play: 18th Century Precursors of Gamification<\/i>. In: S\u00e9bastien Genvo &amp; Carl Therrien (Eds.) Exploring the Frontiers of Digital Gaming: Traditional Games, Expressive Games, Pervasive Games. Kinephanos, Special Issue, Montr\u00e9al.<\/p>\n<p class=\"p1\">Fuchs, Mathias (2016). <i>33 <\/i><span class=\"s1\"><i>\u2153<\/i><\/span><i> Revolutions. <\/i>In: Harald Kraemer, Daniel C. Howe &amp; Kyle Chung (Eds.):\u00a0<i>Cultural R&gt;Evolution. <\/i>Catalogue. School of Creative Media\/ City University of Hong Kong, Hong Kong.<\/p>\n<p class=\"p1\">Fuchs, Mathias (2016). <i>\u201cSposi, Amici, al ballo, al gioco!\u201d Brevi cenni di ludicizzazione \u2026 del diciottesimo secolo. <\/i>In: Matteo Bittanti &amp; Emanuela Zilio (Eds.):\u00a0<i>Oltre il gioco. Critica della ludicizzazione urbana.<\/i> Edizioni Unicopli, Milano.<\/p>\n<p class=\"p1\">Fuchs, Mathias (2015). <i>Weltentzug und Weltzerfall (world-withdrawal and world-decay): Heidegger\u2019s notions of withdrawal from the world and the decays of worlds in the times of computer games<\/i>. In: Malcolm MacLean, Wendy Russell &amp; Emily Ryal<span class=\"Apple-converted-space\">\u00a0 <\/span>(eds):\u00a0<i>Philosophical Perspectives on Play.<\/i> Routledge, London.<\/p>\n<p class=\"p1\">Fuchs, Mathias (2015). <span class=\"s1\"><i>Total <\/i><\/span><i>Gamification<\/i>. In: Mathias Fuchs (ed):\u00a0<i>Diversity of Play.<\/i> meson press, L\u00fcneburg.<\/p>\n<p class=\"p2\">Fuchs, Mathias (2014). Gamen. In: Historisches W\u00f6rterbuch des Mediengebrauchs. Christians, H., Bickenbach, M., Wegmann, N. (eds) B\u00f6hlau, K\u00f6ln, Weimar Wien,\u00a0<span class=\"s1\">ISBN\u00a0<\/span>978-3-412-22152-2<\/p>\n<p class=\"p2\">Fuchs, Mathias (2014). Gaming, Gamification and Labour Politics. Journal of Gaming and Virtual Worlds, 6.2. Intellect.<\/p>\n<p class=\"p2\">Fuchs, Mathias (2014). Game Art\/ Art Games. Game Art killed the the Video Star. In: Daniel G\u00f6pfert (ed): Spieltrieb!. Goethe Institut, Krakow, ISBN 678-83-925003-6-0.<\/p>\n<p class=\"p2\">Fuchs, Mathias (2014). Nordic game subcultures: between LARPers and avant-garde. In: GAME, vol. 3, 2014 \u2013 Games Subcultures. The Italian Journal of Game Studies, Ass.ne Culturale Ludica, Bologna, Via Veneto, Bologna, Italy.<\/p>\n<p class=\"p2\">Fuchs, Mathias (2014). Ludoarcheology. In: Extending Play. Tremmel, Aaron, Gilbert, Annie (eds.) SAGE:\u00a0 Games and Culture Journal<\/p>\n<p class=\"p2\">Fuchs, Mathias (2014, forthcoming). Subversive Gamification. In: Playful Subversion of Technoculture. Daniel Cermak-Sassenrath, Chek Tien Tan, Charles Walker (eds) Springer, Singapore. Book series: Gaming Media and Social Effects.<\/p>\n<p class=\"p2\">Fuchs, Mathias (2013). Gamification. Die Ausweitung der Spielzone. In: Die Vision\u00e4re des Silicon Valley. Du \u2013 Das Kunstmagazin, Z\u00fcrich, Schweiz, ISBN 9783905931341.<\/p>\n<p class=\"p1\">Fuchs, Mathias &amp; Schrape, Niklas (2013). Bewegte Spiele. Zur Verschiebung des Verh\u00e4ltnisses von Spiel und Alltagswelt durch mobile Games. In: Sprache und Literatur. Paderborn: Fink.<\/p>\n<p class=\"p2\">Fuchs, Mathias (2012). Ludic interfaces. Driver and product of gamification. In: GAME, vol. 1, 2012 \u2013 ALL OF US, PLAYERS. The Italian Journal of Game Studies, Ass.ne Culturale Ludica, Bologna, Via Veneto, Bologna, Italy.<\/p>\n<p class=\"p2\">Poltronieri, Fabrizio; Menezes, C.; Maroja, C. (eds) (2014). The Permanence of the Transient: Precariousness in Art. Cambridge: Cambridge Scholars Publishing.<\/p>\n<p class=\"p2\">Poltronieri, Fabrizio (2014). Precariousness as a conceptual basis for the understanding of art as uninterrupted primacy of play. In: Fabrizio Poltronieri; Caroline Menezes; Camila Maroja. (Org.). The Permanence of the Transient: Precariousness in Art. Cambridge: Cambridge Scholars Publishing, p. 116-125.<\/p>\n<p class=\"p2\">Poltronieri, Fabrizio (2014). Negentropy &#8211; Art &#8211; Memory. In: Camila Mello; Mauro Esp\u00edndola; Ali Khodor (Org.). Blank Berlim. S\u00e3o Paulo: Caosmos Editora, p. 42-51.<\/p>\n<p class=\"p2\">Poltronieri, Fabrizio (2013). Der Zufall und die Symmetriebrechung der synthetischen Bilder. In: Michael Hanke; Steffi Winkler (eds.). Von Begriff zum Bild: Medienkultur nach Vil\u00e9m Flusser. 1ed. Berlin: Tectum Verlag Marburg, p. 209-222.<\/p>\n<p class=\"p2\">Poltronieri, Fabrizio (2013).\u00a0 Arte, jogo, computa\u00e7\u00e3o e performance: A falta de fundamento do sistema de arte [+zero]. In: Antonio Wellington de Oliveira Junior (eds.). O corpo implicado: Leituras sobre corpo e performance na contemporaneidade. Fortaleza: Express\u00e3o Gr\u00e1fica e Editora.<\/p>\n<p class=\"p2\">Ruffino, Paolo (2014). \u2018Beyond Gamification: from problem-solving to problem-making\u2019, Hivos Open for Change, Rotterdam: The Netherlands<\/p>\n<p class=\"p2\">Ruffino, Paolo, Cremonesi, M., Cuttica, F., Prati, D. (2014). \u2018IOCOSE: Art after culture jamming\u2019 In: Culture Jamming Reader, ed. by DeLaure, M. and Fink, M., New York: NYU Press.<\/p>\n<p class=\"p2\">Ruffino, Paolo (2014). From engagement to life, or, how to do things with gamification? In: Rethinking Gamification, Fuchs, M., Schrape, N., Ruffino, P. and Fizek, S. (eds.). meson press, Leuphana Universit\u00e4t<\/p>\n<p class=\"p2\">Ruffino, Paolo &amp; Carbone, M. B. (2014). Introduction: games and subcultural theory. In: G|A|M|E, the Italian Journal of Video Game Studies\/, Universit\u00e1 degli Studi di Udine, Italy, 3(1), pp. 5-20.<\/p>\n<p class=\"p2\">Ruffino, Paolo (2013). Narratives of Independent Production in Video Game Culture. In: Loading&#8230; Journal of the Canadian Game Studies Association\/, 7 (11), pp. 106-121.<\/p>\n<p class=\"p2\">Ruffino Paolo &amp; Carbone, M. B. (2012). Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices. In: G|A|M|E, the Italian Journal of Video Game Studies\/, Universit\u00e1 degli Studi di Udine, Italy, 1(1).<\/p>\n<p class=\"p1\">Schrape, Niklas (2014): Gaia&#8217;s Game. In: communication+1, 3. University of Massachusetts.<\/p>\n<p class=\"p2\">Schrape, Niklas (2014, forthcoming): Dani Bunten wants to play. Eine biographische Notiz zur Genese der Computerspiele. In: Texturen. Berlin: UdK Verlag.<\/p>\n<p class=\"p3\">Waack, Sebastian (2014).\u00a0<span class=\"s2\">Vom Leben in den Unterricht? Zeitschrift <\/span>COMPUTER + UNTERRICHT 95\/ 2014.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>During the 2012-2016 period some 40 books and articles\u00a0have been published that feature content from Gamification Lab members. &#8212; Joint Publications Fuchs, M., Fizek, S., Schrape, N., Ruffino, P. (eds)\u00a0(2014). Rethinking Gamification, meson press. Centre for Digital Cultures, Leuphana University, <a class=\"more-link\" href=\"https:\/\/www.creativegames.org.uk\/GamificationLab\/publications\/\">Read More &#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":1443,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-661","page","type-page","status-publish","has-post-thumbnail","hentry"],"_links":{"self":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/pages\/661","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/comments?post=661"}],"version-history":[{"count":14,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/pages\/661\/revisions"}],"predecessor-version":[{"id":1520,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/pages\/661\/revisions\/1520"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/media\/1443"}],"wp:attachment":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/media?parent=661"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}