{"id":158,"date":"2013-04-16T20:53:26","date_gmt":"2013-04-16T20:53:26","guid":{"rendered":"http:\/\/projects.digital-cultures.net\/artandcivicmedia\/?p=158"},"modified":"2013-04-16T20:53:26","modified_gmt":"2013-04-16T20:53:26","slug":"rethinking-gamification-workshop-15-17th-may-2013","status":"publish","type":"post","link":"https:\/\/www.creativegames.org.uk\/GamificationLab\/gamification\/rethinking-gamification-workshop-15-17th-may-2013\/","title":{"rendered":"Rethinking Gamification workshop 15-17th May 2013"},"content":{"rendered":"<p><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Gamification Lab at Leuphana University \/ Centre for Digital Cultures present:<\/b><\/span><\/span><\/p>\n<p><b style=\"font-size: large;font-family: Cambria;color: #000000\">Rethinking Gamification<\/b><\/p>\n<p><span style=\"color: #000000\"><span style=\"font-family: Cambria\">A conference\/ workshop about the potential and implications of gamification<\/span><\/span><\/p>\n<p><span style=\"font-family: Cambria;color: #000000\">15th to 17th May 2013<br \/>\n<\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">L\u00fcneburg Germany, Leuphana University<br \/>\n<span style=\"font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif\">\u201e<\/span><span>Alte Post\u201c Building S\u00fclztorstrasse, Konferenzraum 332<\/span><\/span><\/span><\/p>\n<p><span style=\"color: #000000\">\u201c<span style=\"font-family: Cambria\">Gamification\u201d is a buzzword of today\u2019s marketing business, but also an accurate description of a fundamental shift in modern society: the permeation of economical, political and social contexts by game-elements. Rule structures and interfaces, inspired by computer games, are exceedingly used by corporations to manage and control brand-communities and to create value. <\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">What is missing up to now, however, is a critical analysis of concrete examples as well as theoretical reasonings about the ethical and political implications of gamification. The objective of our workshop is to change that: gamification might be a buzzword, but it surely is a symptom of an underlying, fundamental trend in our society. <\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">In this first workshop at the will gather scholars with the purpose of critically rethinking the concept of gamification.<\/span><\/span><\/p>\n<p><b style=\"font-family: Cambria;color: #000000\"><br \/>\nIntroduction by<br \/>\n<\/b><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>G\u00f6tz Bachmann<\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(Leuphana University, CDC)<\/span><\/span><\/p>\n<p><b style=\"font-family: Cambria;color: #000000\">Keynote talks by<br \/>\n<\/b><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Flavio Escribano<\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">, keynote (Universita de Sevilla): Gamification versus Ludictatorship. From Sex Games to Russian Roulette<br \/>\n<span style=\"color: #000000\"><span style=\"font-family: Cambria\"><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Daphne Dragona<\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">, keynote (Athens): Counter-Gamification<br \/>\n<span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Mathias Fuchs <\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(Leuphana University, Gamification Lab, CDC): Gamification in Digital Cultures and Pre-digital Precursors.<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n<p><b style=\"font-family: Cambria;color: #000000\">Participants<br \/>\n<\/b><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Niklas Schrape <\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(Leuphana University): Gamification as Simulatization of the Real<br \/>\n<span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Aleena Chia <\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(Communication and Culture, Indiana University): Game of Life. A Critical Analysis of Work as Play<br \/>\n<span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Marco Beno\u00eet Carbone <\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(University College London): Making sense of Gamification: industry, gamers, scholars. Towards an overview of social, cultural and technological factors<br \/>\n<span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Felix Raczkowski <\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(Ruhr-Universit\u00e4t Bochum): It\u2019s all fun and games\u2026 A_History of Ideas concerning Gamification<br \/>\n<\/span><\/span><\/span><\/span><\/span><\/span><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Paolo Ruffino <\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(Leuphana University): Gamification: New Forms of Engagement in Video Game Culture<br \/>\n<\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Oliver Lerone Schultz<\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(Leuphana University): \u00d6ffentlichkeit &amp; Gamification<br \/>\n<\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Fabrizio Poltronieri<\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(University of S\u00e3o Paulo): Gamification, Apparatuses, Language and the Emergence of New Codes. A Flusserian Approach<br \/>\n<\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Scott Nicholson <\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(Syracuse University \u2013 Because Play Matters game lab): Meaningful Gamification<br \/>\n<\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Martin Steinike <\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(HTW Berlin): Lab Report<br \/>\n<\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Christina Kral <\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(Leuphana University): From Attitude to the Inevitable Tool (between irrelevance and clue)<br \/>\n<\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b>Sebastian Deterding <\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\">(Hans Bredow Institut, Hamburg): Outside the Box. From Gameful Structures to Playful Framing<\/span><\/span><\/p>\n<p><span style=\"color: #000000\"><span style=\"font-family: Cambria\"><b><br \/>\nGamification Lab<\/b><\/span><\/span><span style=\"color: #000000\"><span style=\"font-family: Cambria\"> is a Research Lab that is part of Leuphana University\u2019s Centre for Digital Cultures (CDC). We research the implications of artistic, non-institutionalised and activist media practices within digital culture.<br \/>\n<a style=\"font-family: Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif\" href=\"http:\/\/artandcivicmedia.net\/\"><span style=\"font-family: Cambria\">http:\/\/artandcivicmedia.net<\/span><\/a><\/span><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamification Lab at Leuphana University \/ Centre for Digital Cultures present: Rethinking Gamification A conference\/ workshop about the potential and implications of gamification 15th to 17th May 2013 L\u00fcneburg Germany, Leuphana University \u201eAlte Post\u201c Building S\u00fclztorstrasse, Konferenzraum 332 \u201cGamification\u201d is <a class=\"more-link\" href=\"https:\/\/www.creativegames.org.uk\/GamificationLab\/gamification\/rethinking-gamification-workshop-15-17th-may-2013\/\">Read More &#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-158","post","type-post","status-publish","format-standard","hentry","category-gamification"],"_links":{"self":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/posts\/158","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/comments?post=158"}],"version-history":[{"count":0,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/posts\/158\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/media?parent=158"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/categories?post=158"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.creativegames.org.uk\/GamificationLab\/wp-json\/wp\/v2\/tags?post=158"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}