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"Rethinking Gamification" is out now!

Posted onJuly 3, 2014Leave a comment

The Gamification Lab at the Center for Digital Cultures of Leuphana University of Lüneburg announces the publication of the new book “Rethinking Gamification”, edited by Mathias Fuchs, Sonia Fizek, Niklas Schrape and Paolo Ruffino. The book also features articles by Read More …

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Spain gets gamified

Posted onJune 4, 2014Leave a comment

From “El Pais”, Spain, 2014 (www.elpais.es) The biggest gamification conference in Europe will be held this week in Barcelona: “Gamifi ? … qué?”.  Many people hear the word and have no idea of what this is about, reason why they Read More …

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Games for Change workshop in Lüneburg

Posted onApril 28, 2014Leave a comment

The Leuphana Gamification Lab hosted a workshop with international experts for gamification to investigate strategies and research programmes on games for change. The group of researchers that is also part of an international consortium applying for a European grant on Read More …

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Workshop Program online: Cutting Edges and Dead Ends

Posted onApril 4, 2014Leave a comment

Just click here: program_Cutting Edges and Dead Ends If you want to participate, please send a mail to niklas.schrape@inkubator.leuphana.de We are looking foreward to meeting you in Lueneburg!

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Workshop: Cutting Edges and Dead Ends

Posted onFebruary 26, 2014Leave a comment

11.4. – 12.4.2014 in Lueneburg. By the Gamification Lab and the Working Group Games (AG Games) of the German Society for Media Studies (GfM) The history of Game Studies is as short as eventful. It already encompasses a multitude of Read More …

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Nike+ FuelBand: movement is life

Posted onJanuary 2, 2014Leave a comment

Nike recently released a new generation of the FuelBand product. Nike+ FuelBand SE is a wristband that tracks movement through an accelerometer and converts it into a Fuel score. Fuel is supposed to be Nike’s unity of measure of body Read More …

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Work instead of Playing

Posted onOctober 25, 2013Leave a comment

Finally a word of wisdom from the industry that usually tells us to do the opposite: Play insted of working! Or even worse: Work and Play! Metabo has a strict anti-Gamification line in this respect. Quite refreshing! Enough said. Go Read More …

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Gamification Lab at reSource006

Posted onSeptember 9, 2013Leave a comment

We are happy to announce that this Friday, 13th of September, Mathias Fuchs and Paolo Ruffino from the Gamification Lab will moderate a panel at reSource006 in Berlin, Germany. The panel’s title is ‘Ludic Overload – Ludic Overkill‘, and will Read More …

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The Mobile City: Playing against vacancy

Posted onAugust 22, 2013Leave a comment

Again via Daphne Dragona, here is a project which applies gamification techniques for urban change. The main issue of this work is vacancy, abandoned buildings and the sense of ‘ownership’. A social, political and economic issue, which now becomes part Read More …

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Gaming, Gamification, and Labour Politics

Posted onAugust 22, 2013Leave a comment

Jennifer deWinter (Worcester Polytechnic Institute) and Carly Kocurek (Illinois Institute of Technology) are curating a very interesting issue of the Journal of Gaming and Virtual Worlds about gamification (issue 6.3 2014). The approach they are proposing is similar to the perspective we have Read More …

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