Again via Daphne Dragona, here is a project which applies gamification techniques for urban change. The main issue of this work is vacancy, abandoned buildings and the sense of ‘ownership’. A social, political and economic issue, which now becomes part of an initiative by Bosch Architecture Initiative and Digital Workplace. The game prototype will be presented at the Rezone Playful Interventions and played on Saturday 14th September 2013 in the factory De Heus in Den Bosch, Netherlands.
See the full post on The Mobile City.